Application Resource Usage for Seatback Monitors

This guide documents resource usage, upgrade recommendations, and limitations of Astrova, NEXT, and X series monitors. Relevant use cases are identified, such as when resource usage is high, when a system is fully stressed, and availability of resources for future use.

CPU, GPU, and RAM are the primary system resources that are discussed. Grafana was used for common use cases, such as the interactive, games, and maps.

Storage and network usage are not covered in this guide.

Astrova with Android 8

Specifications

SOCRAMDisplay Resolution
Qualcomm SA8208 GB3840x2160

Performance

Use CaseCPU UsageTotal Use Case Memory UsageApplication SizeBackground MemoryComments
Android only 37%3 GB  
Android with interactive 3.5 GB (44% of total RAM)453 MB  
Android with maps in the foreground, interactive in the background 3 GB (38% of total RAM)340 MBInteractive:
360 MB

xPlayer:
9 MB
 
Android with interactive and games in the foreground, maps in the background    Unable to test.
Android with interactive and movie 3.5 GB (45% of total RAM)518 MBxPlayer:
56 MB
 

Summary

This monitor can be upgraded to a higher version of Android if there is Board Support Package (BSP) support. Overall, At this point, Astrova monitor resource utilization is not a concern.

With more than 4 GB of leftover RAM available, there is enough headroom for maps or any application to run.

At any given time, the interactive, maps, a movie, or a game can run in the foreground. In the background, only the interactive, maps, and two games can be running.

Maximum usage is restricted to 6 GB or 75% of the total RAM.

Recommendations

Interactive

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
11.5 GB100 MB6030% 

Games

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
11.5 GB100 MB6030%

Only one game can be run at any time. When a game is exited, its cache should be cleared completely.

Games always run with the Interactive in the background. If a game wants to use the cache for quick subsequent launches, it can use the maximum background memory.

Maps

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
11.5 GB100 MB6030%

When maps is running, it can be the only one in the foreground. All other applications must be in the background.

When maps is exited, its cache should be cleared completely.

Android Upgradeability

Due to lack of BSP support, it is not recommended to upgrade past Android 9.

NEXT with 8 GB and Android 8.1

Specifications

System on Chip (SOC)RAMDisplay Resolution
Qualcomm SA8208 GB3840x2160

Performance

Use CaseCPU UsageTotal Use Case Memory UsageApplication SizeBackground MemoryComments
Android only 29%2.3 GB  
Android with interactive (base case)15-20%2.5 GB (32% of total RAM)345 MB CPU has plenty of leftover headroom with the interactive using 29% of the total RAM.
Android with maps in the foreground, interactive in the background30%2.5 GB (32% of total RAM)176 MBInteractive:
381 MB

xPlayer:
115 MB
 
Android with interactive and games in the foreground, maps in the background44%3 GB (39% of total RAM)228 MBInteractive:
447 MB

xPlayer:
115 MB
 
Android with interactive and movie25%2.8 GB (36% of total RAM)503 MBxPlayer:
115 MB
 

Summary

This monitor can be upgraded to a higher version of Android if there is BSP support. At this point, NEXT monitor resource utilization is not a concern. With more than 4 GB of leftover RAM available, there is enough headroom for maps or any application to run.

At any given time, the interactive, maps, a movie, or a game can run in the foreground. In the background, only the interactive, maps, and two games can be running.

Maximum usage is restricted to 6 GB or 75% of the total RAM.

Recommendations

Interactive

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
12 GB500 MB4630% 

Games

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
12 GB500 MB4630%

Only one game can be run at any time. When a game is exited, its cache should be cleared completely.

Games always run with the interactive in the background. If a game wants to use the cache for quick subsequent launches, it can use the maximum background memory.

Maps

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
12 GB500 MB4630%

When maps is running, it can be the only one in the foreground. All other applications must be in the background.

When maps is exited, its cache should be cleared completely.

Android Upgradeability

Hardware capacity is good for higher Android versions, but due to lack of BSP support, it is not recommended to upgrade Android.

NEXT with 4 GB and Android 8.1

Specifications

System on Chip (SOC)RAMDisplay Resolution
Qualcomm SA8204 GB3840x2160

Performance

Use CaseCPU UsageTotal Use Case Memory UsageApplication SizeBackground MemoryComments
Android only 29%2.3 GB  
Android with interactive (base case)15-20%2.6 GB345 MB CPU has plenty of leftover headroom.
Android with interactive and maps30%2.7 GB176 MBInteractive:
381 MB
 
Android with interactive and games in the foreground, maps in the background44%3 GB228 MBInteractive:
447 MB
 
Android with interactive and movie25%2.8 GB503 MBxPlayer:
115 MB
 

Summary

At any given time, the interactive, maps, a movie, or a game can run in the foreground. In the background, only the interactive, maps, and two games can be running.

Maximum usage is restricted to 3 GB or 75% of the total ram.

Recommendations

Interactive

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
12 GB500 MB4630% 

Games

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
12.5 GB500 MB4630%

Only one game can be run at any time. When a game is exited, its cache should be cleared completely.

Games always run with the interactive in the background. If a game wants to use the cache for quick subsequent launches, it can use the maximum background memory.

Maps

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
12.5 GB500 MB4630%

When maps is running, it can be the only one in the foreground. All other applications must be in the background.

When maps is exited, its cache should be cleared completely.

Android Upgradeability

Hardware capacity is good for higher Android versions, but due to lack of BSP support, it is not recommended to upgrade Android.

Eco V2 with Android 5

Specifications

SOCRAMDisplay Resolution
NXP IMX6 plus2 GB1024x600

Performance

Use CaseCPU UsageMemory UsageComments
Android with interactive (base case)11%720 MB (36% of total RAM) 
Android with maps in the foreground, interactive in the background42%780 MB(39% of total RAM) 
Android with interactive and games38%820 MB (41% of total RAM) 
Android with interactive and movie23%720 MB (36% of total RAM) 

Summary

At any given time, the interactive, maps, a movie, or a game can run in the foreground. In the background, only the interactive, maps, and one game can be running.

The base use case of just the interactive running uses about 60% of RAM. There is not enough room to run multiple applications. This monitor configuration does not have a lot of headroom for further Android upgrades and for the applications.

Recommendations

Interactive

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
1200 MB100 MB 30% 

Games

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
1200 MB100 MB 30% 

Maps

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
1300 MB100 MB 50% 

Android Upgradeability

Due to lack of BSP support, it is not recommended to upgrade past Android 9.

Eco V2 with Qt Interactive

Specifications

SOCRAMDisplay Resolution
NXP IMX6 plus2 GB1024x600

Performance

Use CaseCPU UsageMemory UsageComments
Qt interactive (base case)30%1.2 GB (61% of total RAM) 
Maps in the foreground, Qt interactive in the background60%1.25 GB (68% of total RAM) 
Qt interactive and games60%1.4 GB (41% of total RAM) 
Qt interactive and movie43%1.2 GB (62% of total RAM) 

Summary

At any given time, the interactive, maps, a movie, or a game can run in the foreground. In the background, only the interactive, maps, and one game can be running.

The base use case of just the interactive running uses about 60% of RAM. There is not enough room to run multiple applications.

Recommendations

Interactive

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
1250 MB100 MB 30% 

Games

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
1200 MB100 MB 60% 

Maps

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
1250 MB100 MB 60% 

Eco V3 with Android 9

Specifications

SOCRAMDisplay Resolution
NXP IMX6 plus4 GB1920x1080

Performance

Use CaseCPU UsageMemory UsageComments
Android with interactive (base case)15-20%1.24 GB (31% of total RAM) 
Android with maps in the foreground, interactive in the background60%1.4 GB (36% of total RAM) 
Android with interactive and games40%1.34 GB (33% of total RAM) 
Android with interactive and movie63%1.36 GB (34% of total RAM) 

Summary

At any given time, the interactive, maps, a movie, or a game can run in the foreground. In the background, only the interactive, maps, and two games can be running.

Recommendations

Interactive

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
1500 MB200 MB 45% 

Games

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
1500 MB200 MB 65% 

Maps

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
1500 MB200 MB 60% 

Android Upgradeability

Due to lack of BSP support, it is not recommended to upgrade past Android 9.

Eco V3 Plus with Android 5

Specifications

SOCRAMDisplay Resolution
NXP IMX6 plus4 GB1920x1080

Performance

Use CaseCPU UsageTotal Use Case Memory UsageApplication SizeBackground MemoryComments
Android only 25%1 GB  
Android with interactive (base case)15-20%1 GB (26% of total RAM)124 MB CPU has plenty of leftover headroom with the interactive using 25% of the total RAM.
Android with maps in the foreground, interactive in the background52%1.2 GB (30% of total RAM)162 MBInteractive:
154 MB

xPlayer:
8 MB
 
Android with interactive and games in the foreground, maps in the background65%1.3 GB (33% of total RAM)47 MBInteractive:
154 MB

Maps:
151 MB

xPlayer:
8 MB
 
Android with interactive and movie65%1 GB (27% of total RAM)160 MBxPlayer:
32 MB
 

Summary

At any given time, the interactive, maps, a movie, or a game can run in the foreground. In the background, only the interactive, maps, and two games can be running.

Maximum usage is restricted to 3 GB or 75% of the total RAM.

Recommendations

Interactive

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
1500 MB500 MB 45% 

Games

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
1500 MB500 MB 65% 

Maps

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
1500 MB500 MB 60% 

Android Upgradeability

Due to lack of BSP support, it is not recommended to upgrade past Android 9.

Eco V3 Plus with Android 9

Specifications

SOCRAMDisplay Resolution
NXP IMX6 plus4 GB1920x1080

Performance

Use CaseCPU UsageTotal Use Case Memory UsageApplication SizeBackground MemoryComments
Android only 32%1.2 GB  
Android with interactive (base case) 1.4 GB (35% of total RAM)150 MB  
Android with maps in the foreground, interactive in the background 1.4 GB (36% of total RAM)142 MBInteractive:
194 MB

xPlayer:
125 MB
 
Android with interactive and games in the foreground, maps in the background 1.3 GB (33% of total RAM)47 MBInteractive:
154 MB

Maps:
151 MB

xPlayer:
125 MB
 
Android with interactive and movie 1.5 GB (39% of total RAM)249 MBxPlayer:
372 MB
 

Summary

At any given time, the interactive, maps, a movie, or a game can run in the foreground. In the background, only the interactive, maps, and one game can be running.

Maximum usage is restricted to 3 GB or 75% of the total RAM.

Recommendations

Interactive

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
1500 MB500 MB   

Games

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
1500 MB500 MB   

Maps

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
1500 MB500 MB   

Android Upgradeability

Due to lack of BSP support, it is not recommended to upgrade past Android 9.

Elite V2 with Android 5

Specifications

SOCRAMDisplay Resolution
NXP IMX62 GB1368x768

Performance

Use CaseCPU UsageMemory UsageComments
Android with interactive (base case)15-45%1.2 GBBase case memory utilization is 60%.
Android with maps in the foreground, interactive in the background57%1.3 GB 
Android with interactive and games27%1.14 GB 
Android with interactive and movie35%1.26 GB 

Summary

At any given time, the interactive, maps, a movie, or a game can run in the foreground. In the background, only the interactive, maps, and one game can be running.

The base use case of just the interactive running uses about 60% of RAM. There is not enough room to run multiple applications. This monitor configuration does not have a lot of headroom for further Android upgrades and for the applications.

Recommendations

Interactive

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
1200 MB100 MB 30% 

Games

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
1200 MB100 MB 30% 

Maps

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
1300 MB100 MB 50% 

Android Upgradeability

Due to lack of BSP support, it is not recommended to upgrade past Android 9.

Elite V2 with Android 9

Specifications

SOCRAMDisplay Resolution
NXP IMX62 GB1368x768

Performance

Use CaseCPU UsageTotal Use Case Memory UsageApplication SizeBackground MemoryComments
Android only 53%1 GB  
Android with interactive15-20%1.1 GB (59% of total RAM)127 MB  
Android with maps in the foreground, interactive in the background 1.1 GB (54% of total RAM)115 MBInteractive:
86 MB

xPlayer:
8 MB
 
Android with interactive and games in the foreground, maps in the background    Unable to test.
Android with interactive and movie 1.2 GB (60% of total RAM)170 MBxPlayer:
34 MB
 

Summary

At any given time, the interactive, maps, a movie, or a game can run in the foreground. In the background, only the interactive, maps, and one game can be running.

The base use case of just the interactive running uses about 60% of RAM. There is not enough room to run multiple applications. This monitor configuration does not have a lot of headroom for further Android upgrades and for the applications.

Maximum usage is restricted to 1.5 GB or 75% of the total RAM.

Recommendations

Interactive

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
1200 MB100 MB 30% 

Games

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
1200 MB100 MB 30% 

Maps

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
1200 MB100 MB 50% 

Android Upgradeability

Due to lack of BSP support, it is not recommended to upgrade past Android 9.

Elite V3 Plus with Android 5

Specifications

SOCRAMDisplay Resolution
NXP IMX6 plus4 GB1920x1080

Performance

Use CaseCPU UsageTotal Use Case Memory UsageApplication SizeBackground MemoryComments
Android only 24%1 GB  
Android with interactive40%1 GB (25% of total RAM)131 MB  
Android with maps in the foreground, interactive in the background50%1.2 GB (30% of total RAM)142 MBInteractive:
165 MB

xPlayer:
8 MB
 
Android with interactive and games in the foreground, maps in the background65%1.3 GB (32% of total RAM)45 MBInteractive:
157 MB

Maps:
148 MB

xPlayer:
8 MB
 
Android with interactive and movie66%1 GB (26% of total RAM)177 mBxPlayer:
31 MB
 

Summary

Maximum usage is restricted to 3 GB or 75% of the total RAM.

Recommendations

Interactive

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
1500 MB500 MB 45% 

Games

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
1500 MB500 MB 65% 

Maps

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
1500 MB500 MB 60% 

Android Upgradeability

Due to lack of BSP support, it is not recommended to upgrade past Android 9.

Tethered Seat Control Unit (TSCU)

Specifications

System on Chip (SOC)RAM
Qualcomm SA8208 GB 

Performance

Use CaseCPU UsageTotal Use Case Memory UsageApplication SizeBackground MemoryComments
Android only 29%2.3 GB  
Android with interactive (base case)15-20%2.5 GB (32% of total RAM)345 MB CPU has plenty of leftover headroom with the interactive using 29% of the total RAM.
Android with maps in the foreground, interactive in the background30%2.5 GB (32% of total RAM)176 MBInteractive:
381 MB

xPlayer:
115 MB
 
Android with interactive and games in the foreground, maps in the background44%3 GB (39% of total RAM)228 MBInteractive:
447 MB

xPlayer:
115 MB
 
Android with interactive and movie25%2.8 GB (36% of total RAM)503 MBxPlayer:
115 MB
 

Summary

This unit can be upgraded to a higher version of Android if there is BSP support. At this point, resource utilization is not a concern. With more than 4 GB of leftover RAM available, there is enough headroom for maps or any application to run.

At any given time, the interactive, maps, a movie, or a game can run in the foreground. In the background, only the interactive, maps, and two games can be running.

Maximum usage is restricted to 6 GB or 75% of the total RAM.

Recommendations

Interactive

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
12 GB500 MB4630% 

Games

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
12 GB500 MB4630%

Only one game can be run at any time. When a game is exited, its cache should be cleared completely.

Games always run with the interactive in the background. If a game wants to use the cache for quick subsequent launches, it can use the maximum background memory.

Maps

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
12 GB500 MB4630%

When maps is running, it can be the only one in the foreground. All other applications must be in the background.

When maps is exited, its cache should be cleared completely.

Android Upgradeability

Hardware capacity is good for higher Android versions, but due to lack of BSP support, it is not recommended to upgrade Android.

Premium Handset (PHS)

Specifications

System on Chip (SOC)RAM
Qualcomm SA8204 GB 

Performance

Use CaseCPU UsageTotal Use Case Memory UsageApplication SizeBackground MemoryComments
Android only 29%2.3 GB  
Android with interactive (base case)15-20%2.6 GB345 MB CPU has plenty of leftover headroom.
Android with interactive and maps30%2.7 GB176 MBInteractive:
381 MB
 
Android with interactive and games in the foreground, maps in the background44%3 GB228 MBInteractive:
447 MB
 
Android with interactive and movie25%2.8 GB503 MBxPlayer:
115 MB
 

Summary

At any given time, the interactive, maps, a movie, or a game can run in the foreground. In the background, only the interactive, maps, and two games can be running.

Maximum usage is restricted to 3 GB or 75% of the total ram.

Recommendations

Interactive

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
12 GB500 MB4630% 

Games

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
12.5 GB500 MB4630%

Only one game can be run at any time. When a game is exited, its cache should be cleared completely.

Games always run with the interactive in the background. If a game wants to use the cache for quick subsequent launches, it can use the maximum background memory.

Maps

Number of Simultaneous InstancesForeground Max MemoryBackground Max MemoryMax FPSMax CPUComments
12.5 GB500 MB4630%

When maps is running, it can be the only one in the foreground. All other applications must be in the background.

When maps is exited, its cache should be cleared completely.

Android Upgradeability

Hardware capacity is good for higher Android versions, but due to lack of BSP support, it is not recommended to upgrade Android.